The year is 2020, the Tokyo Olympics.
Japan takes the gold in the Golpelota tournament, smashing the German team 123 to 78. The match is spectacular, lighting a fire in the youth of the nation. In particular a light is lit in the hearts of six girls watching their father’s compete on an international level.
Over the next years these girls played Golpelota under their parent’s tutelage, inheriting their father’s talent. They excelled, becoming incomparable in their respective positions. When the oldest, Yuna Akiyama, reached middle school she made them take a vow that they would not play in official matches until highschool where they would compete to see who was best.
Now in 2032, they are all high school aged and the battle of the Queens of the Court has begun. Little do they know, another team challenges their superiority.
Three years ago Nichidaisan High’s Golpelota team failed for the fourth year running to beat the regional group stages. Demoralised they disbanded, and their club room fell into disrepair. Three years later a first year appeared in the faculty office requesting the club be remade.
Tsubaki Tamako, the unknown Queen of the Court, made the request with the intention of defeating them all and proving they aren’t as strong as they pretend to be. While she can’t play due to injuries, she intends to act as the manager of the team and create a weapon of regicide.
Her only hope is that she’ll find the players she’s looking for.
Queenslayers is a game that takes place in an alternate history timeline; In the early 2000s a new Latin American game known as Golpelota became hugely popular and internationally successful. It became a widely played game in every nation, and in Japan it gained an impressive high school following with an intense national scene.
The sport is a full contact team sport. It’s based on a mixture of Indoor Football, Basketball, and Volleyball. It has teams of 6, with a single team captain, 5 outfield players and a keeper. A game consists of an hour of play, separated into 15 minute quarters.
The game begins with a ball toss where two players jump to take possession of the ball first. They then pass to another player and the quarter begins. The players must then take the ball into their opponents half and score in their opponents goal. A player must travel with the ball by bouncing it (dribbling) and may not hold a ball for more than two seconds.
In order to score a player must hit the ball into the goal in a similar way to spiking or serving a volleyball. This can be done from anywhere on the pitch, but is easiest done in the opponent’s end zone; however, a player is not allowed to be in contact with both the ball and the floor in an end zone (unless they are the keeper). To avoid this roles such as pivots were made to set up a spike for a player in the end zone.
A penalty shot is worth 1 point, a shot made in the end zone is worth 2 points and a shot made outside the end zone is worth 3 points. Games will often end in values of between 60 and 90 points.
This is all subject to change, ideas about how the game should work is welcome. I’d like to encourage potential applicants to ask questions and get involved in the creation of the sport and world. A more comprehensive rulebook is also in development which should be done by the time we begin XD
Hosted and narrated by:
Jack Mould (Tickett_Bror)
Scenes played: 7
License: Community License