You are an ordinary high school student in Japan. Well, you were, before summer vacation. On April 1st you started your first year of high school. Classes, clubs, cram school, the usual.
But over the summer strange things started happening. You started hearing people’s thoughts, or having visions, or things moved when you weren’t touching them. Eventually you realized that you were causing these things to happen, and that you could control it. Sort of.
Now school is starting up again. A number of students are missing, and many others are acting oddly. Maybe you aren’t the only one this happened to.
Note: I overbooked the original section of my game “Class 1-Psi”.
This is a separate section of the same game at a different school.
Setting: This is an anime-style supernatural adventure romantic comedy like The Melancholy of Haruhi Suzmiya, Rosario + Vampire, My HiME, etc.
Tone: Light but not silly, with frequent crunchy bits of drama.
Number of players: 5-10
Rating: Setting is PG-13, like broadcast anime.
Player roles: High school students newly endowed with psionic powers.
Power scale: Low, your psionic powers are new, weak, and poorly trained.
First Scene will be: Nightmare at the end of summer vacation.
Second scene: School the first day back.
More details via: email@example.com
Characters are first year students at a Japanese high school, (15-16 years old normally). Standard anime character types are welcome.
It is September, the second trimester of the school year, so PCs likely know each other by sight at least, you were in the same school Apr-Jul. Unless you are a mysterious transfer student…
Note: Your psionic powers are new, weak, and poorly trained.
Telepaths can read surface thoughts, not plumb the innermost depths of people’s minds.
Teeks can do about what they could do with their hands, only without touching things.
Clairvoyants can see the past, or distant places, but not exactly what they want. Visions of the future show what might happen, not what must happen.
Pyrokinetics can simulate a cigarette lighter easily, a torch is very hard.
Simple uses of powers can be done in dialog, difficult ones with cards in challenges.
Modifying or writing new appropriate Natures, Strengths, etc is encouraged.
Hosted and narrated by:
Edward Bornstein (Captain_Button)
Scenes played: 5
License: Community License