At the fringes of the Federation, reaching to the limits of known space, the intrepid crew of the USS Valiant forges its own path through the stars. Over the course of her five-year mission, the Valiant and her crew explore the uncharted frontier, seeking out new experiences and blazing a fresh trail into the unknown.
This is a sister game to Upholding the Constitution, about a separate vessel on her own five-year mission.
This is a Trek game set in the wild frontier of the Original Series, aboard the Constitution-class USS Valiant, NCC-1709. I’d prefer a cast of four to six at most, with seven at maximum, each character playing one of the Valiant’s senior officers.
I’m seeking a variety of characters that stick to the trailblazing, action-first, high-ranking-away-team Wagon Train spirit of TOS. While most crew on the Valiant are human, other races (including Vulcans, Andorians, Denobulans, and Tellarites, among others) have their own presence aboard Federation starships.
I want to strike a balance between action and interaction, meaning challenges and goals relating to character interplay may come up as often as actual missions and tasks, and some fun mechanics for things like Redshirts may come into play as well. While the story is meant to be taken seriously, I tend to create assets and goals that are a little tongue-in-cheek to help encourage character development.
If you’re up for collaborating with other writers, including a limited amount of inter-PC control and a willingness to let other characters (ie. away teams) take the spotlight, join up with the Valiant and let’s set out for the Final Frontier!
NOTE: Feel free to create Strengths, Weaknesses, and Subplots as you see fit. I will not be accepting duplicate natures (the ship doesn’t need two chief engineers), and natures/positions must be chosen from those provided. Edit the flavor text to match your character’s approach to the job, should you see fit.
Hosted and narrated by:
Ben Lee (friedduck)
Scenes played: 4
License: Community License