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Nostrilia: Greatness in a NutshellHosted by (Mr_Fizzy) |
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On the supercontinent of Nostrilia, a medieval world full of cultures and exploration, there lies a small land called Mispel.
The lord of this foresty land, king Bastar, faced a great problem. A sorrow invaded his mind. A fear that he lost control of himself. A distress caused by the thought of causing destruction, for one word could birth great chaos. The unfortunate king knew no way to solve this. Even if he did resign, his culture forced him to stay a prince, and also princes had a lot of power.
Luckily for the great lord, an opportunity to escape came. A way to break through this eternal sorrow, granted by a mighty wizard named Oor Ife Hoices.
Hoices had a mighty spell to take away one’s memories. He made many people forget for but two pieces of copper each. It was a tragic job, but the man earned well from it. He saw desperate people forget problems to avoid them. He watched as people lost memories of their children and other people they loved. The wizard knew his spell often did bad; people wanted to forget their inevitable
troubles. They chose poorly.
So did the king. He forgot his land and reign after resigning. And so Mispel was left without a ruler.
The land suffered. There was no order without a king or queen or even a prince or princess that knew what to do. It was impossible to just pick a new ruler. They had to be a child of the royal family, taught by his father. So now the land needed the prince’s missing royal knowledge.
And thus a couple of people, our protagonists, who were very familiar with the kingdom, were sent to help former king Julius Bastar remember all he had to. They were tasked with showing him around, guiding him past dangerous areas, and in any other way teaching him about the country and safely involving him in his land’s own dangers.
License: Host License
Host’s rules: none specified
RULES AND PREFERENCES:
Please write in third person past tense.
Puns are, of course, allowed, but don’t make them cheesy. Most of my puns are about pathetic topics and mean humor. But if you want to use your own way of making puns, sure do!
(Almost) all countries have a special culture, and with that most have a cultural weapon (for example, Mania has frying pans). This makes swords less common. When you make up your own country, keep this in mind. Swords aren’t forbidden, though.
Info for invitees and applicants: none specified
– Rules for making characters:
Please refer to your character as “you” when making cards.
All protagonist characters were chosen to help the former king because of their knowledge of the country of Mispel. When making your character, it’s appreciated when you include information on how your character is so familiar with the kingdom.
– Game rules to also mind when making characters:
Puns are, of course, allowed, but don’t make them cheesy.
(Almost) all countries have a special culture, and with that most have a cultural weapon (for example, Mania has frying pans). This makes swords less common. When you make up your own country, keep this in mind. Swords aren’t forbidden, though.
– World information:
Mispel is a small foresty kingdom neighbored by Mania, a thin coastal country that shares the same harbor.
The cultural weapon of Mispel is the holy acidic and red-colored water from the Huelake, the place Mispel was said to be born from. Mispelans have invented clever yet simple devices to launch this boiling acidic water for self defense and good deeds only. Being a bad guy with a water gun is blasphemy.
Mania‘s weapon is a frying pan. It is worn with pride, and everyone has to swear to use their pan only for good before they can use it. Since the king of Mispel, that Mania has been borrowing, can’t rule, the country is stuck without a king. There are a handful of princes and princesses, but none of them can lawfully rule over the land. Mania’s god is the Hueman.
NOTE: This game has a host license because I’d like to use this world more often and perhaps outside Storium once. I do not intend to ever remove the game or do any other weird things, but I might use your own lore and characters.
Card settings: Standard Heroic Gritty Custom
Word limits: unlimited player / unlimited narrator
Triggers: none specified
May contain detailed dark/hard feelings such as loss and regret.
May contain traces of humor.
This game completed Invalid date. It started 09/25/2021 This game started 4 years ago and has 6,666 words, 3 scenes, 16 moves, and 23 comments.