Mages aren’t popular. It’s likely because of how they cast their spells - writing the magic into the skin and then burning it out is a bit too morbid for some tastes. But for someone with a high pain tolerance and a desire for power, magic is the way to go.
The city of Neverspring, on the coast of Lake Erie, has the highest concentration of mages per capita in the U.S. It’s on account of the curse. Sure, it plunged this city into an eternal winter, but it left currents of power eddying around the city streets like little gusts of wind. It also means that people wear long sleeves year round. For a mage with spells cut into their arms - and not wanting to be found - this makes Neverspring a very attractive place to live.
I’m not terribly keen on how location cards are hidden from my players. Since I intend to give my players a little bit of freedom in how they move around and discover parts of the plot, I’m going to put a list here of all the public knowledge locations in Neverspring. That’s not to say this is a list of all the locations. It’s just a list of what the average person knows about.
Grove Street - bad part of town, rumored to be black market
7th Street - trendy part of town
Heart of Winter - former botanical garden, now the center of the curse
Hoarfrost Brewery - best beer in town, popular hangout for mages
Home - each player has a place they live
Weather Research Station - researches the curse, next door to Heart of Winter
Whiteout - trendy nightclub that bans mages
Hosted and narrated by:
Scenes played: 6
License: Community License