Suddenly the murk of the future comes clear. The veil of the Dark Side lifts momentarily, revealing the future in cracks of shattering probabilities, drowning you with visions of death and suffering. The shatterpoint.
Palpatin has to die.
And yet your Jedi training, your lawfulness, makes you hesitate. “He’s too dangerous to kept alive” you argue, more with yourself than with the padawan. You stumble.
Your hand’s cut off, lightsaber dangles down. You cry. Palpatin cries. Everyone cries and dances for a while and then… boom!
Palpatin’s push sends you away in a silent explosion.
You fall, down and down, between the flying cars and the huge fingers of steel that raise from the planet surface, twisting…
This is no Coruscant, you realize some hours later, laying broken and bloodied, between the branches that your fall must have had burked off a tree.
Surrounding you is the forest. Large, twisting trees are part dead, part immortal, with leafs green and gold. In pain, your fingers clasp the greyed mat of the discarded foliage.
So this is an experiment of playing a Jedi (Mace Windu) in the D&D setting. Loosely based on the Ravenloft, Curse of Strahd, etc.
I’ll need at least one player to walk Windu through the Strahd’s hell. For the Jedi please don’t use any of the Fantasy cards.
The writing might be a bit cynical and detached, with black humour creeping in. I hope. I’m not going to sweat over it.
Hosted and narrated by:
Artem Grinblat (Artemciy)
Scenes played: 1
License: Community License