This is a jewel heist caper, set in London in 1964. It’s a world of charming chameleons, gentlemen burglars, bored socialites, loves-his-mum gangsters, career burglars and girls with pluck; of opportunities to set yourself up for life or to go down for 5-10 years. Can your crew work together to steal the ruby?
I’m aiming for something light, like the Italian Job (Michael Caine version), The Thomas Crown Affair (either version) or Ocean’s 11 (Clooney version). So for instance, you may have access to “shooters” but nobody should die. Not if the plan works anyway.
This game uses the same premise as the game London Diamond Heist that I am currently running, but with “diamond” crossed out and “ruby” written in in red crayon. I want 6 players again too. The story is driven by you though, so it should end up very different. You may get some serious deja vu if you read that game though, because I will be recycling as much content as I can. Because I want the games to diverge, it’d be better if you didn’t read more than the first scene.
I suggest you go for a wide range of the archetypes from these sorts of films, including a mix of genders and social classes, to try to make sure you can handle anything I throw at you. Feel free to write new cards though – these are suggestions only.
Hosted and narrated by:
Scenes played: 1
License: Community License