“Gather around, and let me spin you a tale.
In a long forgotten time - when the world was still young and full of mystery - there was a forest. An enchanted forest, with magic threading between its branches. The aged trees stretched on as far as the eye could see and those sharp of ear could almost hear the voices echoing shrilly from their trunks. The Sun was an oddity too, for the light it cast was always dim and murky, even when the bright orb filled the sky above the crowns of the trees.
No name could do justice to such a place but people gave it one all the same. The EverWood, they would whisper with wonder, eyes wide and full of fear. Deep in the forest lived a flame of the purest fire, bound in a golden lantern. It was said the flame could change a person’s life: illuminate their future and burn away their past.
A vast host sought this treasure, for reasons both pure and selfish. Men chopped at the ancient wood until their fingers were so filled with splinters they could no longer grip their axes. Others used fire, and limped away burnt within a cinder of their life. Some still ventured between the hallowed trees - and these were perhaps the most foolish of all - for none were seen again.
Time passed, the failures mounted, the EverWood and its prize faded into legend like so many other myths. But you must mark my words, no place of such majesty - and darkness too - can disappear entirely. No, the Wood can still be found by those who desire it enough, those brave enough to face its horrors, and those mad enough to set foot beneath its withered branches.”
Lights Out is a dark, fantasy story inspired by folk tales and epic adventures. The players star as “Taken,” men and woman plucked from our world and lost deep within the EverWood. What will begin as a simple search for the Lantern - and a way home - will soon becomes a tangled quest as the Taken face the various forces at work amongst the trees. Some are outright hostile, others seemingly benign, but the Taken will need to learn to trust each other and their own instincts if they are to survive.
I’m looking for about 3 players, and hope to move along the story at a steady pace without getting bogged down as so many other stories do. For this reason, it would be beneficial if players could check the story at least once a day. Also, feel free to create your own relevant nature, strength and weakness cards that suit the atmosphere.
Aside from that, thanks for reading and I hope you’ll journey into the EverWood with me…
Hosted and narrated by:
Keaton Hill (Keaton901)
Scenes played: 5
License: Community License