The arid lands.
It is a jealous region, resentful of the world around it, for all that is denied. It is said that the world has a great sea, but none in the arid lands will hear of it without a laugh. If there were to be such astonishing quantities of water, somewhere beyond the edges of the sand, the badlands, and the thirsty rocks, then it would never reach here.
The northlands, believed to be a verdant place, are forever cloven from Ah’radoun by the grand fortress mountains. The southron border is where demons dwell in the black scar, canyons and crevices where the land was shorn from the earth below, a place where creatures of the underworld reach into the sky to squeeze thunder and rain from the clouds. Eastward, the desert’s expanse falls off the world into the sea - a sea of sand, impassable and infinite, where no caravan has ever ventured more than a month’s journey before turning back, or been swallowed.
Last, most enviable of all, The west is the purview of The Empires. It is said that in these great lands, they have long ago tamed and chained weather itself, the great magic required allowing not a drop nor gust to arrive in Ah’radoun.
Amidst the great western wastes of Ah’radoun lies the city of Korras’Zor, the Merchant Metropilis. Situated at the crossroads of the ancient trade roads and ruled by a council of powerful figures, the great city suffers under the yoke of a growing drought, slowly sapping it’s strength. Tensions run high as aquifers run low, and bandits and opportunistic traders are but the weakest of threats to the city - And perhaps, the wastes beyond.
Hosted and narrated by:
Jonathan Perrine (BlackTiger)
Scenes played: 3
License: Community License