The time of the Romans is over, the land has no high king. Old quarrels and old wounds tear the land apart. Then as if drawn to the smell of chaos they came from across the sea. Like wolves they come, upon their ships bearing steel and death.
Our kingdom lays on the edge of destruction, our queen wounded, life waining. Enemies arriving on the shore every moon, and old alliances begin to crumble under the weight of human greed.
In these desperate times, three must undergo a quest. To enter the otherworld, a perilous task to receive a cauldron and a lance to which our kingdoms fate may be saved.
Genre: Magical Historical FictionSub Genres: adventure, drama.Tone: Magical surrealism, Psychological, atmospheric.
Brief overview: Set in post-Roman Britain as the Angle and Saxon invasions begin. Players will be part of a minor fictional kingdom in the North East of Britain near the area of Gododdin (north of Hadrian’s wall).
The story will follow three chosen by fate to journey into the Celtic Otherworld, to retrieve magical artifacts to save their people.
The world will be a low magical one, with creatures such as Fae, Wyrms, trolls, etc, but not commonplace. Magic is mystical, strange and subtle in its ways.
The story while having action and adventure instead will focus primarily upon the characters and their personal journies and changes upon their quest.
While the game will aim for historical elements it will not by any means be ruled by them, as most of the game will take place in the Otherworld.
Hosted and narrated by:
Scenes played: 2
License: Community License