The land of Osnain is beset by the Dark. It is a faceless, insidious, and corruptive force; capable of twisting the human heart, soul, and mind towards madness and evil, until the body reflects the corruption within, until they become Damned, and join the Dark forever.
There is no kind and loving force in this land, and only by resisting the Dark do the people of Osnain get by.
The Ordo Lux has dedicated itself to stopping the spread of the Dark through the years, and has established cathedrals through the lands to bring the people together. There is a dark secret to the Order of Light, however. The Slayers. A hand selected group of those who have been caught in the act of murdering an innocent, the most corrupting act that a human can commit. Those caught are offered the chance of redemption through service to the Ordo Lux, or to be slain outright. Those who have murdered seem to gain some power in recognizing the influence of the Dark, and are able to do battle with the minions of the Dark.
These Slayers are overseen by the Confessors, a group of militant monks, charged with ensuring that their charges do not succumb to the Dark, and to slay those who do. If the Slayer they are assigned to guard is mortally wounded in a fight against the Dark, the Confessor is charged with ending the Slayer’s life, and ensuring that their are no remains to be used by the Dark’s minions.
This game is a direct prequel to the already established Hunters of the Damned; https://storium.com/game/hunters-of-the-damned
This setting is inspired by others such as the Witch Hunters of Warhammer, and The Witcher. Technology is limited to gunpowder weapons that are slow to reload, but effective against the unholy terrors. Several normal humans could expect to deal with a creature of the Dark, but a Slayer could do it on their own, due to the Dark’s influence over them. The Dark itself is not a tangible force, though those under its influence sometimes think they are spoken to by the Dark in their minds, either through pleas or threats. The Dark may send its minions: humans or animals that it twists to its purpose to attack and spread misery. Or it may simply work to corrupt, either a whole town, a single person, or even a section of land, until it is an unwholesome place of evil.
The dynamic between characters is a large focus. Is your relationship with your Confessor formal, or casual? Do you see them as a comrade, or a slave driver? As a Confessor, do you seek to control your charge, or do you give them leeway, and trust their skill?
The Narrator is adaptable; there is a goal in mind, and a general plot, and end, but what occurs in between, and even the setting’s lore (within reason) is up to the players.
There is no true magic to speak of in this setting, but Slayers are powerful fighters against the Dark though they are forbidden firearms by the Ordo. Confessors are trained in many skills to better serve their charges, and readily employ their firearms in a fight.
Players will control a Confessor or Slayer, but creating an additional character as a town person or guard later on will be allowed.
UPDATE 23 Jan
Game has started, and there are several characters just waiting for the proper scene to introduce them into the plot.
Hosted and narrated by:
Scenes played: 8
License: Community License