These are the bleakest days in the land of Osnain. The land and it’s people are beset by the Dark. It is a faceless, insidious, and corruptive force; capable of twisting the human heart, soul, and mind towards madness and evil, until the body reflects the corruption within, until they become Damned, and join the Darkness forever.
There is no kind and loving force in this land. Only by hiding and running have societies survived.
The Ordo Lux is years away from being founded, but there are rumors spreading through the land. Creatures slain single-handedly. A dead farmer’s hired hand who seeks to bring the fight to the Dark. Whispers of power to be gained in the spilling of innocent blood. The power to slay, at the cost of a life; but power at what cost? There are already those who act as despots, holding their ability to kill the stalking evils over entire villages.
To those who have not embraced the Slayer’s taint, the only methods of defense have proven to be far more barbaric than any reaver of man.
Separated by hundreds of years, this game is a prequel to the already completed Hunters of the Damned; https://storium.com/game/hunters-of-the-damned/chapter-1/scene-1 as well as it’s direct prequel (in progress) Hunters of the Damned: Grayfolk’s Fall https://storium.com/game/hunters-of-the-damned-grayfolks-fall/chapter-1/scene-1
If you are unfamiliar with either game, see Chapter 2, Scene 3, and Chapter 3, Scene 3 of the original HotD for a brief introduction to the story setting.
This setting is inspired by the Grimdark nature of the Witch Hunters of Warhammer, The Witcher stories, and the Dark Souls series. Technology is limited to gunpowder weapons that are slow to reload, but effective against the unholy terrors. Several normal humans could expect to deal with a creature of the Dark, but a Slayer could do it on their own, due to the Dark’s influence over them. The Dark itself is not a tangible force, though those under its influence sometimes think they are spoken to by the Dark in their minds, either through pleas or threats. The Dark may send its minions: humans or animals that it twists to its purpose to attack and spread misery. Or it may simply work to corrupt, either a whole town, a single person, or even a section of land, until it is an unwholesome place of evil.
The dynamic between characters is a large focus. The Ordo Lux does not yet exist, nor does the office of the Confessors. A Slayer’s counterparts consist of common folk or Knights, though a 1:1 ratio is not sought for this story like the others.
The Narrator is adaptable; there is a goal in mind, and a general plot, and end, but what occurs in between, and even the setting’s lore (within reason) is up to the players. This entry to the Hunters series is intended to be much more combat oriented, with a darker tone. That said, please don’t stint on thinking out your characters! Creating your own strengths/weaknesses/subplots is highly encouraged, and please include card art.
There is no magic to speak of in this setting, but Slayers are powerful fighters against the Dark, though prone to violence.
Players will control a Slayer or a more reputable person to ease the tension between a potential mass murderer and the townfolk.
Hosted and narrated by:
Scenes played: 3
License: Community License