The year is 2242. Humanity has finally escaped the confines of its original solar system and has taken to the stars. With them, they bring a sense of curiosity, a hope for the future, and free-for-all capitalism.
With the advent of primitive faster-than-light travel, business spread beyond the reach of their former governments. Corporate entities were the new nations, and they answered only to the bottom line.
GigaSci, a privately held firm specializing in anomalous-materials research, is one of the foremost corporations in the post-colonization galaxy. They have controlling interests in seven star systems, they own twenty-three space stations spread throughout those systems and beyond, and their fleet of faster-than-light vessels numbers in the hundreds.
Of course, none of this really means anything to you. You’re just an average fellow working aboard GigaSci’s newest station, a deep-space research installation tasked with studying the unique particle emissions from the star you orbit. And you’re having a very bad day.
It should be noted that this is my first shot at narration, and the world is still not perfectly refined. The existing cards lack accompanying pictures but players are welcome to add them and to create new cards when they want.
Hosted and narrated by:
Scenes played: 3
License: Community License