A Short Story. Dark comedy / holiday horror.
It is a few days before Christmas in the small coastal town of Gråhavn. Someone has brought home a rare little creature from the back room of an antiques shop. The seller was not happy about the sale. They were very clear about three rules:
- Keep it out of bright light. Sunlight will kill it.
- Do not get it wet.
- Do not feed it after midnight.
Someone will break a rule. That is not a maybe. Water makes more of them. Food after midnight puts them in cocoons. What comes out of the cocoons is not the cute one.
Players control Human characters who live and work in Gråhavn. Each character brings strengths that can keep the lights on, the doors closed, and the people together until dawn.
On every obstacle the narrator plays, Strong cards from the Human strengths help the characters succeed. Weakness cards are Gremlin interference. When a player plays a Weakness card on an obstacle, that player takes over any Gremlin for the challenge. The Gremlin chews the cable, starts the car, steals the pie, or drags someone into the dark. The outcome is whatever the cards decide.
Act I is the household and the first mistake.
Act II is multiplication, cocoons, and the town in trouble.
Act III is dawn, and whether Gråhavn still has a Main Street left.
Hosted and narrated by:
Tyurru
Started 11/06/26.
Scenes played: 1
License: Community License