It is 1777, and the War for American Independence is underway. British forces are attempting to divide the colonies along the Hudson River, marching north from the Atlantic and south from Canada. The dreaded General John Burgoyne is in Quebec, joined by the infamous warmage Simon Fraser. Meanwhile, Sir Henry Clinton, supported by a hired army of Hessian Worg-riders, holds New York.
Generals George and James Clinton, brothers in command of the Lower Hudson Valley, do their best to prepare for the inevitable attack. Stationed at Fort Montgomery, the 16th Arcane Scouts represent one of the most valuable assets to the American forces. Commanding rare skills and trained for infiltration and sabotage, they report only to the Generals, their activities unknown even to their fellow soldiers.
——– Notes from the GM ———
This game is historic-light; while certainly drawing from the situations and events of the American Revolution, it is not meant to represent or even approximate actual history, any more than traditional fantasy settings accurately represent medieval Europe. It is very much an experiment in world-building; while I have some general ideas about how things work, I’m excited to see the evolution of the setting through player input.
There are some specific differences from real history that bear highlighting. Obviously, there are elements of fantasy, specifically magic. Magic in this world is rare and difficult to control. It is also seen as specifically British, and often causes distrust among American patriots.
Women are openly allowed into the Continental Army, especially when they show proficiency in the arcane. While traditional gender roles apply to the general population, and there are certainly traditionalists among the patriots, a woman in uniform is not an uncommon sight.
There is also a much more clear-cut good vs. evil theme, with the Patriots representing good and the Tories representing evil. This is simply a matter of theme; as something of an anglophile, I in no way intend for this to represent an accurate portrayal of historical events.
This good/evil dichotomy extends to slavery as well. While otherwise good-intentioned citizens might own slaves, the slave trade, slave traders, and slave hunters are evil.
Hosted and narrated by:
Dan Rubado (Zafrod)
Started 01/11/15.
Scenes played: 0
License: Community License