The N.A.A.G (North America Adventurers Guild) is having an image problem. To many cases of overzealous adventures slaughtering whole tribes of orcs, blowing up wizard towers to deal with a rat infestation, and one incident of an entire party slaughtered by a gazebo.
Recruitment is down. Membership dues are down. There is even legislation for stricter guidelines for adventuring parties.
Something needs to be done. That something is a REALITY SHOW. You have been asked to join the team.
Setting: An amalgamation of modern America and DnD/Pathfinder tropes. Technology is at the level it is today. Magic is the same as you would find in any fantasy setting. Magic and Technology doesn’t mix well. About as far as steampunk.
Cities and towns are walled and/or patrolled by city guard. Between the cities are monsters and bandits. Major roads are patrolled by militias, but they are heavily tolled.
Natural armor and magic is very effective against firearms.
Tone: Light and Fun
Number of players: 5-9 players
Player roles: Band of Adventures
Power scale: If this was a table top game, Think 3rd to 7th lvl.
First Scene will be: In media res. The team will be recording their first episode.
Character Info: Your nature card should have your character’s class and where the are from. Some examples would be Hip Hop Bard from Harlem or Sorcerer Cop from Philly.
All fantasy races are available for play
Hosted and narrated by:
Justin Hall (Twisted_Gnome)
Scenes played: 32
License: Community License