Many years ago, the people of the small country known as Eldoria made a discovery.
A natural energy that can be found pretty much anywhere and is extremely easy to manipulate, if one knows how. All it takes is willpower. We know it as magic.
The people of this country studied it, and trained themselves in its use. Within ten years, Eldoria had created a large army of sorcerers.
With their magical army, they conquered country after country, until the entire continent, Cynelia, was under their control.
But this wasn’t enough for them. The Eldorian empire that had come to be was ambitious, and they wished to take over the world.
They used their sorcery to make all their lands an impregnable fortress; they raised the entire landmass, and some smaller surrounding ones, miles into the air. The entirety of Cynelia rose out of the sea. From this great floating continent, the Eldorian empire began its takeover.
Three of the six other continents, Irea, Eimuin and Ikror, were theirs within the next twenty years. The last three, Hivrus, Faubloa and Vermillia, however, had their own tricks up their sleeves, and lost ground far slower. These three continents were those under the empire that rivalled the Eldorians: the Crimson empire.
But still they lost ground. Even their own secrets, those of alchemy, were not powerful enough to combat the Eldorians’ magic.
The Eldorians gained ground, taking smaller countries from the edges of the three continents, and eventually, they attacked a village.
More specifically, they attacked your village.
You were taken as a prisoner of war and thrown in Deadman Dungeons, the largest prison complex in the Eldorian empire, found on an island near the centre of Cynelia, a part of the landmass that for some reason could not be lifted. The prisoners there are forced to work on something. Nobody knows what, except this: it is a weapon, and it will most likely mean the end for the Crimson empire.
There is, however, a point of light, a single hope. The energy that the Eldorians’ magic is based off of is not limitless. It is not renewable. It’s beginning to run out. Cynelia is slowly sinking. And the Crimson empire is regaining ground. Their alchemy doesn’t require this energy. This war may yet be won.
And you will be there.
Now, important stuff:
First things first, I plan on 4-6 players having characters in the game (not counting mine, see below), but if there is high demand I will take up to 8. No more. I find large games get too hectic for my tastes, and 8 is the furthest I’ll go.
I expect this to be a pretty long game, will likely take a good few months even if we stay at normal speed, which doesn’t normally happen with longer games. If you want to join this game, you’ve got to be in it for the long haul.
Now, story stuff. This story is, at the most basic level, on rails. You will escape the prison, you’ll almost certainly join up with the Crimson empire, you will definitely end up defeating the Eldorian empire. But that is it. The details are up to you. The way you do it, any possible plot twists, those sorts of things are up to you guys.
Now, I’d just like to set a few basic ground rules.
1: card plays. This one is simple. If any substantial amount of progress towards a goal is made, there must be a card play in that move. I will be the judge on what is or isn’t substantial.
2: other PCs and NPCs. You are permitted to control other PCs and NPCs on a very minor level whenever you make a move, for example, conversation, so long as you keep them in character. If you have story control, you may control NPCs full-on, and PCs too as long as the PC’s player gives permission. Again, you must keep them in character. I will be the judge of whether an NPC is in character, and players will be judge of their PC.
3: neutral outcomes. With neutral outcomes, I will take control of the story, however, if you have an idea you particularly want to use and you finish a challenge on a neutral outcome, you can suggest it to me through my email and I will continue the scene based around that idea. Now, I know some narrators are lenient about this, but (unless I specifically state otherwise) under no circumstances are you to make a move taking control of the scene if it is a neutral outcome. I almost always have secret plans for if it goes neutral. I would rather if you don’t make moves that mess them up hugely.
4: person and tense. I prefer 3rd person past or present tense, myself, but you can do any person and tense you like, so long as it’s nothing stupid like 2nd person future. My only requirement, other than nothing stupid, is that you remain consistent. The first move you make sets what person and tense I expect you to use for the entire game. No switching mid game.
Just so you know, character death is a definite possibility in this game. It is by no means a certainty, but a possibility it is. Character death will only take place if the player whose character could die is willing to let them. It’ll only happen if it is wanted and will have an interesting effect on the story.
One small note: I shall have a character in this game. He will be quite overpowered, and he exists only to keep the game running smoothly. If you’re stuck, he’ll butt in. If the game starts running slow due to no ideas, he’ll butt in. Almost always he’s there so that I can help out if I misjudged the difficulty of a challenge.
Creating a character:
I’d like you to go in depth with your character, and There won’t be premade cards. I believe that to truly get into your character, you have to design them yourself, from scratch (card pictures are not required, or expected, but they are preferred). But still, a few expectations and guidelines:
Avatar: you must have one, but I won’t judge your character based on it, at all.I know how hard it can be to find a good image.
Description: I’d like an outline of your characters abilities in this somewhere, but that’s all
Nature: what your character was before they got thrown into the dungeon. Be it alchemist, rebel mage, just some random guy, it goes here.
Strength: I’s prefer if this is not be any physical or mental srength. Your strength should be a skill, like magic or whatever. Something you learn. Though a strongarm character with unbelievable strength as their strength may be accepted (because that sort of character is always helpful).
Weakness: Now this one can be anything, so long as it’s an actual weakness.
Subplot: If you have anything in particular against the Eldorian empire, put it here.
That’s about it for character creation. If you need to, look at my character as a guideline.
btw, if this game is popular, I may make a “sequel” (the current plan is it’s set a thousand or so years after the end of this game), with things in it based on what happens in this.
Hosted and narrated by:
Scenes played: 4
License: Community License