Some books are magical. When that’s literal, it’s time for the experts to step in before things get more dangerous. YOU are one of those experts. Who knew what sort of employment opportunities a degree in library science could get you these days?
About the Game
Very loosely based on Warehouse 13, this is an urban fantasy game about the agents of the Eternal Archive, where all of the really dangerous books are locked away. The tone should be light and fast; bad things happen, but you’re here to fix that, and there won’t be much wallowing. You may be fixing it by beating it down with a tub of library paste: these things do happen.
Scenes will move with available players. (But they won’t speed along; you’ll always have at least a full day to get an action in on a scene, unless everyone with an accepted character has moved.) As this takes place in the modern world, agents can arrive rapidly with the help of text messages (and some astonishingly good public transport systems), or vanish if called to another case. Each chapter will be roughly equivalent to one episode of plot.
Player Characters
You are an agent! You’re willing to risk your life to retrieve and contain magical books, whether it’s out of personal nobility, a steady paycheck (the dental plan’s pretty good too), or a geas inflicted on you by a previous administrator of the Archive. You are probably a bit inhuman, though the occasional mundane somehow ends up working for the Archive anyway…
If you have an idea for a supernatural nature not currently listed, go ahead and float it. But do try to keep things on the PG-13 side.
Setting
The Eternal Archive exists outside of space, in a pocket dimension that can be accessed by those in the know through specially marked doors in most major cities. (Except Madrid. It’s a thing. Don’t ask.) Its purview is strictly magical books: books that happen to be interesting or rare or containing arcane knowledge don’t count.
As urban fantasy, the world is based on the real world…but loosely. Geography and science may warp slightly to accommodate speed, fun, and cinematic flair. Monsters are known to exist, but most people don’t talk about them much. (Best to just pretend they’re not there, and maybe they won’t bother you.) Major RL political figures are not assumed to exist here, but pop culture is always free game.
Hosted and narrated by:
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Started 05/13/14.
Scenes played: 6
License: Community License