The great Cataclysm has come… and gone… and Humanity Has Survived…
In the aftermath of the God’s wraith mankind had struggled to survive… and to redeem itself, for the apocalypse, the near death of the world… was the fault of Man.
Thirty years ago now (The events in Edifice I being now ten years past) the Empire of Man in their hubris sought to betray the Gods and steal their power… they said it was to drive the darkness from the world forever; to create a land of never ending light. This was called, by historians, to be the Folly of Man, for the Gods, both light and dark, knew the world must have balance to survive.
Little did Mankind know of the War that raged in the Heavens themselves.
Mankind split into four ‘Known’ factions. The Church of Light, The Order of Sorcery, The Brotherhood and the Way of the Wood. Other lesser factions, such as the Dark Coven and the Cult of Dark Fire lurked in the shadows awaiting there chance at supremacy.
The Church directly demanded of the gods to destroy its enemies and cleanse the world of darkness. The Order and its Archmages sought to bind the Gods and use them to fuel their magics. The Brotherhood and the monks and psions that filled its ranks thought to ascend to Godhood themselves, while the followers of the Way, disgusted by the audacity of man, and its abuse of mother earth, decided to cleanse the land in fire.
Indiscriminately and without prejudice.
Only death resulted… but even Death has her followers and Dark Powers arose in the gap that was left.
The gods brought their wrath on the world, the Orders shattered, and mankind was left broken and alone.
But Mankind clung to life… and hero and villains alike arose to herald mankind into this new ‘Godless’ age.
The dark Age of Strife is still upon us. Strength, steel, and anarchy still reign, though people fight against it. Humanity is still scattered and afraid. The creatures of night hunt us, we who broke the world. The other races of light, those who don’t seek to eradicate us, have gone into seclusion, turning their backs on us as the gods did… all but the Orcs who we won to our cause by virtue of might and honor.
Then ‘Death’ was reborn… and with her arrival legions of abominations assaulted Mankind driving it once again almost to extension.
Humanity didn’t unify, it once again turned in on itself because of our greed and petty ambitions. The City of Haven, Mankind’s new ‘shinning’ Capitol almost fell but the people had to blame someone… it blamed there ‘heroes’ and has chased their own would be saviors, those who still lived, into hiding.
The Duke Marcus Mathias is dead, his followers scattered, having sacrificed themselves to drive back the new ‘goddess’ of death’s thrust of slaughter and carnage. But the final blow to end his noble life was landed by… another…
The mobs then turned on the Druid Luc, driving him into the forests… blaming him for the shortages of food, even though he had brought them the very berries they ate with every meal.
The scant survivors of the Army of the light where forced to flee Haven. Those captured by Vladd’s new Order where forced to join and swear blood oaths… or be executed. The New Blood Order, a dark police… became an oppressive fist, forcing the Dread Pirate Draega, there one time ally, to set sail for lands unknown.
The last report of Maxine Guile was of her weeping over the broken corpse of a little girl. One she and Marcus had saved log before… With her friends gone… her lover dead, and a city screaming for her blood… she packed her bags and turning her back on the crazed Havenite mob as they screamed… witch, heretic, and worse at her back despite all she had done to shield them.
In the void left, and as the false ‘Goddess’ of Death’s power began to drain Vladd finally had his day. He could have saved Marcus that day, but he broke the man’s neck instead, draining him of his last few drops of blood. He then siphoned the ‘Goddess’ of her remaining power.
Now Haven is Ruled by Vladd the Black and again the people know fear. With his staggering Vampiric mastery gifted to him by House Halal he has drained the Power of the Duke of Haven, a master of the Light, a Dragon and even a God.
Humanity thought it knew fear… It… knew NOTHING.
Note to players: This is a dark, cruel medieval setting - an apocalyptic world ravaged by magic and abandoned by the gods good and evil alike. Early technology, steam and gears are man’s new magic. The old powers still infuse the world but only grant power to those who walk their Paths. Humanity is hunted and threatened at every turn.
Keep that in mind when making a character in Edifice II. Suggested reading: Edifice of Man.
Legal Disclosure: This game does not own the rights to any images used, and or likeness of any thing used and or described.
Hosted and narrated by:
Bain Yelton (BadBoyBain)
Scenes played: 3
License: Community License