INVITATIONS ARE ACCEPTED TILL THURSDAY JULY 1 2015. PLAYERS WILL BE CHOSEN THEREAFTER.
“When the Duskman cometh,
When the Duskman cometh,
Oh when he cometh,
Six feet under I shall sleep,
Six feet under I shall sleep,
For he seeks souls to reap
When the Duskman cometh,
Bury my soul deep, deep.”
-When the Duskman Cometh
TONE:
“It’s a gritty world. Good often die young and the wicked live long enough to feel betrayal. Before you go out into the frontier you never realize the depravity of men, but once you return… You do.”
DUSTERS: Engines of War is a a setting ripe with adventuring possibilities as it is a world brimming on the edge of war. Set against the backdrop of the Wild West, conflicting extremities clash in order to reign over the realms: ancient magics struggles against the rise of technological advances, unwavering traditions competes with temptations of modern philosophies, and even instruments of battle are in question of supremacy -sword or gun?
A dark fantasy adventure.
Rated: M for Mature Audiences.
NUMBER OF PLAYERS:
3-5
Looking for serious players. If you have no intention of dedication, please look elsewhere. I am putting dedication to narrate this story I expect the same level of commitment from my players.
PLAYER ROLES:
Dusters are the wanderers of Eol. They traverse the frontiers, brave the dangers and return stronger for the experience.
Dusters though are simple people, simple people with complicated lives and cojones!
POWER LEVEL:
Mundane folk with swords, revolvers, and some hints of magic. Maybe a robot or two.
FIRST SCENE:
“Along the frontier several scatterings of civilization does exist within the hostile environment. These locations are as harsh, ill-reputable and as formidable as the terrain on which they were erected upon.
Once such location is Redemption. Redemption liners on the eastern border of the frontier towards the region of Ondane. It is a rather pitiable establishment that the locales consider a town: consisting of a saloon, a few shackles, and an outhouse. All of the activity of the town is centered within the saloon, aptly known, as Redemption’s End Saloon…
You find yourself drawn to Redemption. As you roam past the few shackles along the path, you see the wooden structure of the saloon rise above you. A large front sign reads “Redemption’s End” beneath it, scribble in paint by hand reads, “Ain’t it the truth!”
FURTHER INFORMATION:
https://storium.com/forums#/category/lfp/thread/01t0dn
From the Memoirs of S.T.Reuben
“I am sitting in this cell awaiting the executioner because of what? I stole a gram. A gram! Of Hilirium. Do I deserve death for that? The nations have been fighting over and killing one another for it for years!Now, you ain’t never seen any fancy purse getting his head hung high for sending young men to die over Hilirium. Yet, I am about to be hung. Ain’t that something.
Hilirium.
Used to be you could be found on the three continents, yet the Vorian Imperium and the Erorians exhausted their lands supply. Now, the only place you could find the darn thing is on Eol. You best believe the nations are going to send their armies to go fetch it.
Vorian’s need it for their toys: Mechcanicus and airships. Whereas the Erorians need it for their “traditions,” fancy way of saying to be able to maintain their connection to the aetherial - a.k.a. use magic.
Eol was broken into three regions WAENDLON to the west, ONDANE to the east. The Vorian’s claim the wooded expanse of Waendlon, whereas the Erorians settled on the the fertile field expanses of Ondane. The last region lays unclaimed, a vast region untamed, unexplored, and mostly unseen by the nations: the FRONTIER.
Hilirium is in the Frontier. Yet, nobody knows how to get to it. Vorian’s can’t get to easily, since their airships can’t seem to function properly within miles of the frontier. They call that the Tempest. Erorians trying to lay down bricks and establish settlements, which is fine in the eastern region, but as they approach the frontier, all those picturesque ideals begin to collapse.
Hilirium is blood. You know who says that? Them Melloks. Native folk of Eol. They are as tough as stone -literally- and twice the height of a man. They have been getting the short end of the deal when the nations are involved, but after their new leader was chosen -Mugoein, you can say things have gotten interesting. Melloks in a raiding party is something to read about, not be witness to. Ever hear of the Erorian township of Norin? Frontiers town, one of the strongest at the time. One night it all vanished. Folks say their was a rumbling and shaking of the earth and that the very earth swallowed Norin. Although some folk says it was a guardian of the Melloks, the “Leviathan.”
I don’t believe those hokey stories myself. Yet, sure is nice thinking about that rather than the hangman’s noose.
All this trouble for a gram of Hilirium.”
Hosted and narrated by:
A. M. Rodriguez (TopHatBear)
Started 07/19/14.
Scenes played: 6
License: Community License
image source: Rain, Steam and Speed - The Great Western Railway by J.M.W. Turner