In Ancient times Magic existed forging the myths and legends of the world, but over centuries the magic faded giving rise to the modern era. Magic was forgotten, considered not real, until the middle of the Second World War. In mid 1942 the Nazi Thule society seeking a way to win the war used an ancient spell they thought would give them ultimate power, they were wrong.
With the spell unleashed magic freely poured out into the world affecting almost everything it touched. Technology more advanced than the steam engine shut down, radios went dead, planes fell out of the sky, it was disaster of epic proportions. Along with being forced back into the dark ages people found themselves transformed into new races, elves, dwarves, goblins etc. But the spell didn’t affect people alone, nature found itself magically evolved with forests springing up overnight, many wild creatures found themselves transformed into Unicorns, Dragons, Griffins, and the like. It was an apocalypse of sort, some called it Ragnarok, but it became known just as the Event.
The Event created a new era and brought down all but the hardiest of civilizations. Cut off and isolated new civilizations grew, not knowing about the rest of the world. In North America the once United States found themselves without a government to rely on, new governments formed throughout the continent, unable to spread their dominion across the harsh continent.
War was inevitable, as powers sought control over the limited resources left and fought with dangerous raiders, nomadic tribes, and other powers seeking domination. Conflict lasted the better half of a century until 1986 when a young mage Alexander Sinclair and James Morrison were able to restore radio and electricity to respectively using what they called Arcanotech.
With the ability to communicate from sea to shining sea and peace on the horizon a mysterious military commander from Boston called the White Knight called for the formation a task-force to protect the uneasy peace, that day the American Knight Guard was born. This story is not about them. Before the Knight Guard the Guilds where the closest thing to independent specialists.
Most guilds are relatively new, created in the late seventies or eighties, though fewer guilds formed after the Knight Guard was established, but the oldest Guild still around remains Dragon Fang. Founded in 1954 Detroit by Nathaniel McPherson and his allies after slaying a dragon that had been terrorizing the city the guild soon became legendary and one of the largest in the continent. Today the Guild has branches in over one hundred cities throughout the continent and thousands of members in the Guild, the only group capable of going toe to toe with the Knight Guard, and a major thorn in their side.
You are members of the Dragon Fang, an adventure guild in which you do jobs few others can do. You will likely have missions across the continent. Any questions can be asked in open lobby.
Hosted and narrated by:
Chris Flagel (DominionChris)
Scenes played: 4
License: Community License w/ Creative Commons