The future sucks.
Quite some time back, America was an urban sprawl – a single “megacity” where you could traverse subways and pedwalks from the Atlantic to the Pacific without ever seeing a tree or flower. Vat-grown meat and oxygen processing plants kept everyone healthy, though quality of life never seemed to skyrocket.
Now, 99% of the world’s wealth is in the hands of 0.001% of the population, who live luxuriously in immense walled Cities. The remainder of us are stuck out here in the Sprawl, eking out a life amid the crumbling ruins of civilization. Life is cheap and “the law” is what you make it – either you protect yourself or you have a contract with someone who can.
Life In The Sprawl
We still use currency, if only because no one can imagine life without it; one megabuck (MB) is a million U.S. dollars, about enough to buy a bottle of soda. There are businesses, ranging from street-cart vendors to magnates with dozens of stores, but the largest corporations all trace back to one of the Citizens (residents of a City).
The air is perpetually smokey and the water is tainted, but everyone alive today has adapted to deal with it. In fact, we’ve done more than adapt – splicing clinics are ready to “cyber you up” for the right price, as long as you don’t question who, er, where the parts came from. And just to be clear, there’s no “cyberspace” that you can jack your brain into out here in the Sprawl; just be glad the Internet datalines are still up.
Game Concept and Characters
You are a group of friends who watch each other’s backs and occasionally work together as freelance “troubleshooters.” The story will start with all of you gathered in an office, talking with a client about a potentially lucrative job.
Before the beginning of the first scene, I will be giving each player a specific Asset card-set representing cyberwear, gear, or other external resources that make sense for your character. Be sure to choose the most important things about your character as your Strength and Weakness – the Asset will be an extra, secondary resource that doesn’t automatically refresh.
Hosted and narrated by:
PK Levine (PKitty)
Started 04/25/14.
Scenes played: 9
License: Community License