Humankind was once unified, even though the continents were separated, by the great network. Vast swathes of data were broadcast through the sky, the entire library of human knowledge available to browse in mere seconds and every person could talk to one another no matter the distance.
Then the Calamity hit the earth, and time fell as rain, forcing humanity to retreat underground as the continents merged, and the great network slowly failed as the sky turned purple. The last act of worldwide democracy was a poll to name the new super-continent…
There are still those who roam the surface of Fartonia - the couriers who brave the time fall to carry items between subterranean settlements, whether it is the supplies to feed the 3d printers people rely on, unique items the printers can not make, or personal correspondence. As much as it may seem, when a courier might not see another person for weeks, they’re rarely alone - the last functioning piece of the great network is used by them to leave notes and signs for one another. Directions to an easier route, warnings of dangers or even just encouragement for the long lonely journeys ahead.
The game will be structured much like How To Lose The Time War - in one scene, a player will be making a delivery and discover an obstacle. The obstacle will be represented by a challenge, and the other player will play a card on it, and write the note they’ve left explaining either (Strong) how to get past it simply, or (Weak) what not to do, from experience. Repeat ad nauseum until the characters have fallen in love.
The Calamity is a vague sci-fi event that is still happening, and it aryin
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Scenes played: 4
License: Community License