Some say that the Dark Reapers are a group of human men who bring death from the shadows and they can be hired for the right price. Some say that the Dark Reapers are actually a pair of Elven women who bring death to the evil and stand up for the down-trodden. Still others claim that the Dark Reaper is one man with powers over the minds of others who appears as he wants, and brings death as he wants. The rumors about the Dark Reapers are wild and varied, but the one accepted truth is that the Dark Reapers are deadly and not to be trifled with.
The truth is that the Dark Reapers is actually an Assassin’s Guild. Even the members don’t know how many actual teams comprise the guild, few know the true goals and ambitions of its leaders, and fewer still even know who the leaders are. But clearly it has powerful ties and contacts throughout the known lands.
This game will be set in a home-brewed Fantasy world. The PCs will play one team of Dark Reapers, and you’ll be given missions from the Guild. Sometimes those might be assassination missions, but not always.
The PCs are effectively assassins. So Paladins and other Conscientious Objectors will probably not be a very good fit for the game. But that doesn’t necessarily mean that the PCs are EVIL. Actually, I’d like to challenge the players to avoid truly evil characters. If you want to play a heartless killer that’s not out of the question. But it’d be great to see people put more thought and depth into their character.
Note: Magic works differently than in most game systems, it is all based on the 4 elements (Fire, Water, Air, Earth). PCs wishing to play a character who uses magic will need to chose cards pertaining to those 4 elements, and each time they cast a “spell” it will be with the use of one of their cards. The spell effects should be directly related to or influenced by the associated element.
Hosted and narrated by:
Dan M (djmgames)
Scenes played: 14
License: Community License