Sepheris Secundus is a world of immense mineral wealth, city-sized mines, billions-strong hordes of serfs and the sharpest divide between the elites and the masses in the Calixis Sector. It is a grim place of snow and twilight, feral mutants and lives spent in back-breaking labour deep beneath the ground. The Imperium’s eagerness to exploit Sepheris Secundus’s vast resources is such that the planet is at the same time the richest and poorest world in the sector.
What appeared to be a run-of-the-mill serf uprising has attracted the eye of the Inquisition. When the planet’s baronial armies failed to quell the serf rebellion, the 97th Battalion of the Imperial Guard were sent in to finish the fight. The rebels had fled into a dangerous stretch of mining tunnels, and of the troops sent in after them, the few that returned reported unspeakable horrors and the taint of Chaos. Fearing for the planet’s safety, the Commissar in charge has decided to seal off the tunnels and await Inquisitorial agents.
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GENRE: Sci-fi/Horror/Investigative/Action PLAYERS: 3
This game will be based off the Dark Heresy RPG, set in the Warhammer 40K universe. In it, you play the role of an Acolyte, a fresh recruit to the Inquisition, an organization solely dedicated to protecting the Imperium of Man from heresy, xenos, and Chaos. It is a richly layered and incredibly detailed setting, so some familiarity with it and/or 40K in general is preferred. The more you know, the better, though don’t be afraid to apply if you’re curious.
I’ve decided to handle some of the character creation a little differently than Storium’s default. I’m hoping they will work out, but potentially they won’t, though some experimentation isn’t a bad thing, methinks. Your Nature is a very broad definition of your home world/origins, while your strength is your character’s career or class. I do this thinking that you will be naturally proficient at the things that your career is versed in, while Wild strengths give you a chance to individualize your character.
The second change is something I’m particularly excited about. I’ve always been fascinated by 40K’s divination systems, and I thought replacing Storium’s subplot system with cards from the Emperor’s Tarot deck would be a great change. Every acolyte is divined before entering the service of the Inquisition, and every card has multiple meanings that can be broadly interpreted. I think they’d be powerful plot devices for the players to manipulate.
Lastly, I’d like to throw in a touch of good old fashioned random generation as well, so I will probably be take the first scene just for exposition, background, and to hand out different assets to the characters. Some might be just for fluff, but the potential to use them interestingly is always there.
If you have any questions, feel free to message me at johntanpham@hotmail.com.
Hosted and narrated by:
John P. (newratcity)
Started 06/02/14.
Scenes played: 3
License: Community License