Johnathan Guthrie, Captain of the Sapphire, famed, revered, beloved. Gone. Not six years past this summer, that gem of the ocean up and vanished, taking her crew with her. Some say she sank, others believe she was stolen, but one thing’s certain, her disappearance left a hole the size of a Kraken’s heart in the small pirate haven of Kingfisher Isle.
Once a prospering harbour of hope, Kingfisher Isle has turned into a den of anarchy and debauchery, headed by one Gerard Denninger, a man who needs no introduction, though he’ll demand one anyway.
And we all thought it would stay that way. An entire civilization doomed to fall apart under the rule of a tyrannical sea Captain and his lackeys. You thought so too, until you saw it. A tiny envelope, pushed under your door, handed to you by that urchin on the street corner, passed along the row of drunken bar patrons. It had your name scrawled across it in black, blotted lettering. No address, no return-to, just a name. The letter inside beckoned you to the Tollbooth, a tavern owned by Denninger himself. It’s a place you’ve never been, or if you have, a place you thought you’d never set foot into again. Still, the signature at the bottom of the invitation caught your attention: Captain Nicholas Hawkins.
You don’t know why he wants to see you, but for whatever reason, you want to see him. So you took that letter, folded it neatly into your back pocket, and made your way to the cesspool known as Tollbooth Tavern.
May the sea goddess keep you.
This is a Pirate Role Playing Game. If you fancy yourself a bit of a swashbuckler, then come on in and sign yourself up! I’ve created a world for us to play in from scratch, so there is a lot of flexibility and opportunity for character growth and development. There are just a few rules to get out of the way first.
Think outside of the box. Be creative. Give me something new and exciting. Don’t expect to be led around by the hand, I want you to own this world as much as I do.
I’m looking for variety. The character models I’ve created for you should encompass every type of character that works well in this world, but they aren’t set in stone. If you have an idea that I’ve missed, feel free to come up with something new. Just be prepared for suggestions from me, I want to make sure your experience is as awesome as I’ve envisioned, and that will only work if we stick to what makes sense.
You can’t change physics. Don’t try. I want you to create your own story, carve out your own path, but no portals to parallel universes. They don’t exist. Also, you can’t fly. Don’t feel too bad though, no one can.
I’m a stickler for quality, I expect it. In order to create the right sense of immersion, we have to go for consistency.
This is meant to be fun. Don’t worry if everything goes horribly wrong, and don’t be afraid to make mistakes. No one’s going to yell at you. We can make suggestions, and offer constructive feedback to one another, but no one is ever going to be wrong.
The only requirement is that your character has some reason for wanting to respond to the call of a pirate Captain. Personal gain, a sense of belonging, just plain old curiosity, that part is up to you.
Pirates will be pirates, so this is going to get a bit R-Rated at times. I don’t want anything explicitly pornographic, but I do expect some gore, sex and cursing.
Hosted and narrated by:
Kelly Watt (Kelly617)
Started 04/23/14.
Scenes played: 2
License: Community License