In the big city, vampires, werewolves, and wizards live in precarious peace. After all, in this day and age it’s all you can do to live to tomorrow. Who cares about the species rifts and feudal wars of the past? Let bygones be bygones, cash in your paycheck, and live your life… or unlife.
But that doesn’t mean you can get by with just keeping your head low. All those rogues keep giving the species a bad name, and you’ve got to do something to keep blood on the table without getting caught. Vampires throw lavish parties and own the best clubs in town where people flock to let these magisterial beings feed from them. Werewolves might stick to their own, but the airport is always bringing in fresh waves of pack-less rogues. Wizards still hold themselves above the rest, but with the advent of modern technology, there’s a movement to modernize the traditional ways of magic.
Enter one Alfred Shaddack, an entrepreneur who likes it when things run smoothly. To keep things that way, he’s looking for a crew to keep minor complications from becoming major ones. He finds: a human whose chosen to make his living among the exotic crowd, a werewolf who’d rather fix your cable box than tear your throat out, a tech wizard who’s bringing in new tricks to an old game, and a ghost who hasn’t quite let go of earthly pleasures.
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Scenes played: 2
License: Community License