Update 09/09/2014: Open invitations have been re-enabled. The goal is to have a pool of characters who do not have plot armor and will be susceptible to injury, illness and, eventually, gruesome and horrifying death scenes. Please do not apply if you are not ok with these things happening to your character.
Ship’s Manifest: http://tinyurl.com/n3gfc5x
Home Planet Ship (HPS) Hunter Graxna is one of the few commercial deep-space vessels cleared to transport passengers from the Outer Colonies to Earth. Space on the Graxna is hard to come by; tickets are exorbitantly expensive and the wait-list prohibitively long. Political maneuvering and bribery are routinely employed to obtain passage.
The flight-plan for the seven month voyage contains no stopovers between departure from OC Station Krondor, the only Outer Colony Station boasting direct-Earth service, and arrival on New Ellis Island (formerly known as “the Moon”). The Graxna employs a crew of 10 and accommodates 50 passengers.
Three months into the flight, the Graxna experiences an anomaly: a number of crewmembers and passengers are unexpectedly dumped from their stasis couches. Not all of these individuals regain consciousness; some appear to have expired.
You are among the living so rudely awakened. As a member of the crew or as one of the passengers, you need answers. What caused the anomaly? Why were some released while others still remain in stasis? Why are you alive and (apparently) well, while others are dead or unconscious?
And you need to find those answers quickly, before you all die.
This is a sci-fi horror story aka Space Horror! It will be R-rated; you can expect blood, gore and profanity. There will always be a small pool of available NPCs for you to befriend, abuse or otherwise interact with. You will have the opportunity to invent NPCs.
There is no plot armor in this story. A lot of the NPCs will certainly die; some scenes will present the players with the opportunity to write the demise of an NPC on a first-come first-serve basis. Go nuts.
PCs can also die, though this will not be random or unexpected. Players who want to retire their characters will be given the option of writing their own death scene. Players that resign from the game without warning will be served up for any player to kill off, torture, imprison, etc.
This story is highly flexible and entirely dependent on what you guys and gals write. You will dictate the outcome and events of the story. There is an overarching plot structure but it is malleable. There are a number of ways this story can end, and that’s entirely up to what the players want.
The only stipulations are: don’t kill your fellow PCs if they aren’t slated for execution, don’t blow up/irradiate/permanently disable the Graxna, and don’t off an NPC without running it by me first (unless they’ve been served up in a scene, of course).
The game speed is set as 2-3 scenes/week, though I know from experience most games tend to run much slower than their published speeds. That is understandable; however I have seen entirely too many good games stall out waiting for one or two players to find the time to make a move.
To be fair to the active players, we will move the game along if a scene is has been active for more than 5 days and is only waiting on one or two players.
There are several open crew slots on the Graxna, which are represented in the role cards. You can change the descriptions on your cards as much or as little as you like, but please do not make up your own crew role.
You have free reign on all passenger slots; I put in some passenger role cards which you can use or you can make up whatever human character you want to play (no aliens exist in this world and no robots are given passage on the Graxna, sorry).
Card art is required. Feel free to create your own strength, weakness and subplot cards.
I’m keeping a spreadsheet of all the characters we create, both PCs and NPCs; I will update this when necessary.
Current crew NPCs:
Captain Lucas Vorhees
Engineering Officer Torvald Cranse
Medical Officer Dr. Eichal Horst
Security Officer Annie Perkins
Cargomaster James “Jim” Duncan
You should always have a direct line to the narrator.My email is TheSerOfStorium@gmail.com. Any questions, suggestions or requests for collaboration are welcome.
This story is third person; there is no tense preference. I will be narrating in present tense, but you guys can do whatever you’re most comfortable with.
Hosted and narrated by:
Scenes played: 7
License: Community License