Sadly put on hold/hiatus while I work on my novel project. Sorry!
A sword-and-sandals/ancients themed Anthropomorphic/Furry setting, based off my somewhat defunct webcomic collaboration, Askazi Myths. ( www.askazimyths.com )
This is the ancient world of Askazi, set in the time after the first cities were founded, and the first cultures were born, after the secrets of writing have been discovered, but before The Civil Way has overthrown The Old Way. The world is young enough that the Days before Days, when the world was created, are not so far away that the people do not remember them, even if the worship of God-Alaim is professed to be far superior by all civil peoples.
From the mighty city of Suthatis, first among all cities in the heart of the Civil Lands, where the Askaathi kings reign, to the dry deserts of the Far South and the legendary Golden Kingdom beyond. In the far east, the den of black-leaves, Baraq-Uqhal, home to pagan Khatulim who think blood upon their claws the greatest virtue. In the West, the wild plains, and the Khaba, where the Wild Hounds still chip stone into blades and sing at the moon each night.
This is a world both young and ancient, well-trodden and yet unexplored. This is Askazi.
On the Oasis Road, travelling from the Civil Lands to the Far South, a caravan provides ample opportunity for profit… if the Wild Hounds and bandits don’t eat you, first.
Relatively few have travelled to the Golden Kingdom of the South, but all have heard tales of the strange beasts and peoples to be found there, and more importantly, the riches.
For your own reasons, you have joined Abjaal Money-Stranger’s caravan, no matter that the Khatulim trader has a reputation as unlucky, as his is the last caravan departing the civil lands before the height of summer makes the Oasis Road impossible to travel.
Okay. Now that I’ve figured out Storium’s mechanics a little better, mainly playing with a focus on figuring out what resources I’ll need to put together/provide players with for larger adventures, so, players who have no idea about the setting beyond what’s in the custom setting cards are totally welcome, and encouraged to ask questions if necessary.
Players joining mid-stream are liable to be introduced as members of the caravan who have otherwise quietly been on the other side of it for awhile, eating at a different campfire each night, or perhaps someone picked up out of the desert after losing their way or someone abandoned at an oasis by a previous caravan.
The anthropomorphic animal-people of the setting are one of the ‘peoples’, whom tend to be either one of the Khatulim (feline), Mus (rodent/etc), Cavalo (Equine), Taurus (Bovine/Cervine/etc) or Hounds (canid), though exceptions exist. Regular wildlife are referred to as ‘beasts’, and exist alongside the peoples, although most people find their beast counterparts unnerving or unpleasant at best.
Hosted and narrated by:
Malcolm Cross (foozzzball)
Scenes played: 3
License: Community License