Avalon is a world where many of our childhood fantasies actually happened. It has been a century and a half since King Arthur ruled Camelot. His descendants rule over the realm and beyond, but they have squandered their noble ways, and have become more aristocrats and bureaucrats than heroes. Currently, Arthur’s great grandson King Bertahr rules with a steel fist, but the real power behind the throne lies with Queen Aster the Sorceress. While the Knights of the Round table do still exist, they are mostly Nobles with their own armies, and the Kingdom’s true chivalry lies with the Knight Protectors. The Knight Protectors are a guild who are independent of the Knights of the Round Table - while the Round Table Knights work for the crown and strive to keep control of the Kingdom for the monarch, or to serve their own interests (or both), the Knight Protectors work for the people - protecting them from bandits, beasts, and other threats that the Knights of the Round Table can’t (or won’t) deal with. For their services, a Knight Protector has almost no need of gold, and the common folk and merchants have great respect for the Knights who barter, rather than take.
Many realms beyond Camelot share a similar fate…
To the North are the Kingdoms of the Enchanted Forest, seven in total: Galvan, Haruvia, Burnshire, Rhoundlas, Kolokoto, Nighteon, and Carndor are ruled over by the decedents of various heroes, but the Hero monarchs have been dead for almost a generation. The land itself is overrun by bandits, corruption, and bands of Orc raiders, along with many monsters. Nighteon is the Kingdom of the Elves. Burnshire is the Kingdom of the dwarfs, but it also has a significant human and halfling population. Galvan, Haruvia, Rhoundlas, Kolokoto, and Carndor are each kingdoms of men with small populations of other races. The five kingdoms of men were once ruled by the Hero Kings/Queens of old, but now it’s the children of hero’s who rule - some without the wisdom, and patience, that once guided their parents stewardship, and contributed to their kingdom’s prosperity.
To the East is the Desert Kingdom of Agrabah, whose cities allow trade with the Land of Oz. Agrabah is ruled by a Sultan Zaheer the Merciless, son of Jafar who took control after assassinating the last sultan in a coup. The Kingdom of Agrabah remains one of the most exotic of the realms due to many mystic artifacts found within its border. Farther across the sands lies the Land of Oz and the Emerald City, a jewel in the kingdoms that is ruled by a mysterious Warlock and four Witches. Overall, Oz is a mysterious place, not like any of the Kingdoms, replete with mysteries of their own, to the west.
South of Camelot, beyond the volcanic mountain range of the Uzias, lies the Empire of Kyrim, a relatively new nation state (only sixty years old,) made from the former states of the Kyrim subcontinent. They are more advanced than the other kingdoms, but isolationist, preferring technology and science to magic.
To the West of Camelot lies the Forever Forest, and then Wonderland, separated into, and ruled over by leaders of four kingdoms. Out of all the realms of Avalon, the laws of physics seem to be more than ‘guidelines’ in the Four Kingdoms.
In the shadows of Avalon, darkness looms - waiting to come out and wreak havoc on the world. At the moment, the darkness is unknown, but to the wise and heroic something can be felt. Now a festival in Camelot is drawing travelers from across the realms, but will the festival be safe and fun and turn out well? Or will it end in catastrophe?
Notes for Players
The world is almost completely explored, and various Kingdoms and Empires exist across the seas and on other continents, but for this game, they are just out there.
The Empire of Kyrim’s technology is more steampunk than in the other realms. Characters from this part of the world are more Doctor Frankenstein, Dracula, and the Wolfman, than actual fairy tales. Don’t question it :)
You will be playing travelers/ citizens of whichever Kingdom or Realm you so choose. Feel free to make up information.
Player races include: Humans, Elves, Dwarves, Halflings, Goblins, Catfolk (or other humanoid animals), and any minor magical creature you may think would fit.
Think Once Upon a Time, Tolkien, and/or Disney, and enjoy.
Hosted and narrated by:
Chris Flagel (DominionChris)
Scenes played: 3
License: Community License