At the end of a night of blood and fire, the city fell to the depredations of its conquerors.
But now, as red-limned dark retreats before steel-blue dawn, the souls that wake from the sleep of victors do so to a soulless desolation.
Footsteps crunch loud on ash-strewn cobbles. Long, deep breaths drift on chill air sullied still with smoke. There are no voices, no sound of life. Even the birds are silent.
The great city lies dead and empty, as if judged by some merciless god.
This is a player-driven story with rotating narration, set in a sacked city, the morning after the siege.
Writers will assume the roles of survivors - soldiers, mercenaries, camp followers, or refugees - on either side, who have woken to find the city deserted. How long were they asleep? Where has everybody gone? Just what is happening? All these and more are up to the imagination.
However, I do intend the setting and narration to be deliberately kept vague, somewhat dreamlike, for effect. For the same reason, characters should go by nicknames or functions (‘Little Coney’, ‘The Lieutenant’, etc) instead of actual names.
Time period should be ancient- or medieval-ish, on an unspecified but Earth-like world. The city itself would be a large and grand one - look to any of history’s great capitals, like Babylon or Constantinople, for inspiration.
Scenes played: 8
License: Community License