The year is 1872. As a new age of industrialization and mechanization dawns, the world has become a smaller place. Trains, automated carriages, airships, steamships, and even stranger and more exotic forms of transit have allowed travelers to cover great distances at speeds previously thought unthinkable.
One foggy London evening, the conversation at the famous Pall Mall Reform Club turned to this phenomenon, with speculation and discussion as to just how quickly one could travel these days. As cognac and wine were consumed in greater and greater quantities, these debates turned heated and contentious.
Eventually, a wager was struck. Five of the more bold and adventurous sorts in attendance bet a small fortune that they could accomplish a seemingly impossible task: circumnavigating the entire globe in a span of only eighty days. This wager was accepted by the club’s more skeptical contingent, leaving the adventurers no choice but to follow through on their boasts, lest they find themselves destitute and disgraced.
They had no clear route, no plans, no preparations. What they had were their wits and their spirit of adventure. In eighty days, they would see whether or not that would be enough.
A Storium adventure heavily inspired by Jules Verne’s Around the World in Eighty Days, as well as the modern take on the material in 80 Days by Inkle Studios.
I’m looking for a cast of five. All player characters will be one of the adventurers who has accepted the bet to make it around the world in eighty days.
I will aim to select a diverse cast of characters. This game is LGBT friendly. Though the adventure will begin and end in London, characters need not be native to England and can be from anywhere in the world, so long as there is some explanation for their presence at the Reform Club.
Historical accuracy is not a priority in this story. This is a steampunk take on the year 1872, featuring airships and other impossible or historically inaccurate technology. Fantastical creatures or other seemingly impossible situations may be encountered during the adventure.
The route to be taken is not set. The group will frequently be given a choice of multiple destinations they can visit. The group will be able to vote on the exact path they want to take.
You may use the provided nature, strength, weakness, and subplot cards if desired, but feel free to create your own custom cards if you would prefer.
Hosted and narrated by:
Scenes played: 7
License: Community License