SUMMARY: Players assume the role of abandoned pets in a world devastated by an apocalyptic world war.
PITCH: Beasts of Burden meets pretty much any post-apocalyptic setting.
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The world as you knew it is gone. For months, the humans fought each other. Your neighborhood and your city were gradually destroyed. Then one day, there was a blinding flash of light, an intense heat, and then everything was different.
The humane society shelter that was your home became a pile of rubble, one of the last buildings to go. Due to exposure to bad smelling gases and things you could not see, dogs and cats around you went to the Great Backyard. Only you and a few animals survived. Emerging from the debris, you see very little left of the city, and not a human in sight. You agree with the other remaining animals that you need to find some form of civilization, and that your survival depends on it.
• Players play animals, most likely a dog or a cat, but any typical domestic pet is fine.
• Animals survived a world war, which left behind a dangerous mix of chemicals and radiation that has triggered latent mutations.
• Mutations will appear during the course of the story. Everyone starts out as a “normal” animal.
• The subplot cards consist of “flashback” scenarios. Players should periodically write flashbacks for their animal characters that take place before or during their time in the shelter.
• I’m an intermittent narrator. If you get annoyed with 4-5 days between posts, this isn’t the game for you.
Hosted and narrated by:
Dan Brown (brownorama)
Scenes played: 3
License: Community License