The City’s been around for a long, long time. That’s all anyone from there ever calls it - the City. It’s your average sprawling urban metropolis, sitting on the shores of Lake Kennebec, connected end to end by its marvelous, state-of-the-art public transportation system… which is how it drew the attention of the Faerie Courts.
Guided by fate, or the invisible hand of the arcane, or whatever you like to believe, many of the lines of the City’s subway system lie along powerful, untapped ley lines - and in doing so, some of their least traveled routes punched directly through to the Seelie and Unseelie Courts, or as they prefer to be called due to most people’s inability nowadays to pronounce them, Summer and Winter. The Courts couldn’t be more different: Summer is perpetual noon, Winter is perpetual twilight; Summer is a balmy, never-ending natural paradise, Winter is an always-threatening snowstorm hanging over a city of glass and steel.
Titania and her Court. Mab and her Board. Both have a vested interest in controlling the ley lines of The City. Both of them also have no interest in revealing themselves to the world at large; last time they did, well… there’s a reason no one believes in faeries anymore. As such, they both act with subtlety, using mortals as pawn pieces to wrest control of the Lines in the name of their respective Courts - and the mortals in the know, whether controlled by the courts, or just impacted by their actions, sometimes find themselves more than human. It seems that simply by opening the way to Faerie, magic is beginning to leak back into the world…
The City: The City is the City. It could be any big city you can imagine. It’s got a Chicago sort of climate but with London’s extensive subway system and, oh yeah, there’s faeries running around.
The Fae: There’s general overarching attributes associated with each Court but much like humanity, individuals are much different than the whole. Changelings, in particular, are bound to be different, having grown up among humans. For the most part, they’re a lot like what you’ve heard in fairy tales: they’re burned by cold iron (luckily hard to find these days, but it does make it hard to find a good skillet a faerie can use), they have unusual social customs regarding favors and promises, and they occasionally kidnap babies.
Changelings: It’s true, sometimes the Fae steal human babies away and leave fae babies in their place. Humans raised in the Courts tend to strongly reflect the values of their “adopted” parents. Faeries raised among humans tend to be… different.
The Truce: At some point in humanity’s past, Winter and Summer made the mistake of letting their conflict spill over into the awareness of humanity in general. No one will say exactly what happened but both Titania and Mab seem to have a vested interest in never letting that happen again. Of course, trying to tell redcaps not to kill regularly is a lost cause, and there are rumors of an underground leprechaun Fight Club, but surely those are just rumors.
Magic: Humanity is beginning to rediscover magic, a little at a time. Not that it ever left: it just went way underground. The Spiral Tower, a wizard’s school, actively searches the world for budding magicians, so as to train them to use their gifts effectively. Not everyone likes the Tower’s conservative approach to magic, however, and so there are a number of untapped talents among humanity - the ley lines of the City are spawning even more, in fact.
Other Supernatural Creatures: This is really up to your discretion, Dear Player. Other than the information above, the setting is really yours to build upon!
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Scenes played: 3
License: Community License