There are those who quest for good—vanquishing evil and righting the wrongs of the world. They are hallowed and praised by all they meet. You all are not those people.
Long rejected by the Masters who helm the Hall of Guilds, you and a group of misfits are thrown into an unlikely partnership when you all are the only ones who can be called upon to save Krafara and the princess—there is always a princess.
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License: Community License