In a time before our grandfathers were born, the monsters came through the shroud and tore asunder the world of men.
They were terrible in form and in name, shapeless Gods from deep places made manifest by the gluttony and greed of our ancestors.
Yog-Sotthoth one was called, that was both the key to our reality and the gate from which they poured.
Nyarlathotep one was called, whose malign intelligence guided the pogroms to follow.
Chthulu one was called, who shielded the remnants of our once great race, and begged her brother Gods to allow those few survivors who remained to rebuild.
It was beloved Chthulu, bless her name, who sued the Gods for peace, and bade them return through the shroud and leave our ruined world to us.
It has been many decades since that time, and we have done great works. We have built again, but not with the reckless abandon of our fathers. We have hoped again, but not with their thoughtless naivete.
We are the keepers of the world Chthulu has left for us, and we will not make the same mistakes again.
After the Monsters Have Gone
AMHG is a post-apocalyptic survival story, set in the ruins of Earth 300 years after its destruction by the Old Gods of Chthulu mythos. In the aftermath of the Cataclysm, mankind’s cowering remnants have returned to their tribal roots, with the majority of the population spread between hundreds of small but heavily defended towns.
In the wilderness outside the walls, areas of chaotic magic and nightmare-twisted wildlife make survival all but impossible. The brave (or foolish) handful willing to risk prolonged excursions make their fortunes as traders, diplomats, and artifact hunters. Inside the warded gates, a person’s worth is predicated entirely upon what they are able to provide.
You are a resident of The Gulch, a succesful town built between the naturally defensible walls of a canyon, a day’s journey Southwest of the great Steel Ruin. The Gulch is a safe place, and a decade has gone by without any major ill befalling the people.
But nothing lasts forever, and jealousy burns in the hearts of local, less successful settlements.
Will you be able to defend your home when the monsters come again, wearing the shapes of men?
Hosted and narrated by:
James Davey (Arkalem)
Scenes played: 5
License: Community License