After: A Post-Apocalyptic Fairy Tale.
Once upon a time…
A world embodying the magics and traditions of old world fairy tales flourished. In spite of its sinister and fantastical nature, many inhabitants managed to live happily over the centuries.
The population grew exponentially all across the main continent. Technology advanced in the hands of common people, and although the magic defining the core of their existence never diminished, most cultures changed drastically. New systems of governance developed.
All known peoples coalesced into 3 kingdoms. A great alliance was formed, and Freidan was founded, an incomparably grand city created purely to maintain it.
But that is not our story.
Not long ago, the world fell utterly to pieces. Freidan was the last bastion of order until it too toppled into ruin. Mysterious poison had flooded land and sea, the moon had disappeared from the sky, and an immense war had consumed the civilized world in an avalanche of political tensions hastened by conspiracy and powerful enchantments–but the manner of Freidan’s demise was the strangest yet.
The few survivors of the widespread destruction are now found only in small pockets on a poisoned, shattered world plunged back into the darkest ages of wild magic. But unbeknownst to most, a small mismatched group is about to set out from what’s left of Freidan on what may be the last adventure of all.
The End has come, but no one lives happily, or forever it seems. And that is where our story begins.
…After.
Former Major (Known) Powers:
The Northern Territories: Mainly consists of mountains, forests, and wilderness. Colder as one travels farther north. Previously made up of a group of small kingdoms, tribes, and territories loosely controlled by a High King or Queen who kept them functioning as a unit and stopped major conflicts. Bordered by the Glass Mountains to the north. The capital of this kingdom was known as Spythra.
Thaler (The Southern Kingdom): Warm, consisting of plains, a lot of farmland, and wastelands to the far south. Thaler controlled a lot of the food supply. It had a powerful centralized government based in the capital city of Risan before everything went to hell.
Werault (Underwater Civilization): Werault wasn’t exactly a kingdom, just what water dwellers call the inhabited ocean, the same way humans might say earth or world. It’s so big that no one that close to land has ever been to or even heard of the edge, just more underwater settlements farther and farther away. The Weraulti people on the shoreline border had a lot of money and power due to their strategic position near the land. They allied with land dwellers to keep them from polluting or over-fishing, and facilitate trade. They often chose selkies as representatives, even sending them to land based schools in Freidan.
Freidan: Formerly a central city created to facilitate international diplomacy, inhabitants came to Friedan from all over. It had a mostly democratic government, mainly consisting of an international counsel made of representatives appointed by their homelands, and a “Regent Elect” to oversee its operation. Great minds congregated there to learn and teach in relative freedom from international tensions. Friedan was the most technologically advanced place in all the kingdoms.
Fairies: No one knew where they came from or where they disappeared to, but sightings of the powerful and reclusive creatures petered out to almost nothing over the centuries until stopping entirely about 70 years ago. There was a small government funded effort to locate them, which soon disappeared from the news as budgets were cut.
PSA: Submissions are coming in fast enough that I’m going to make the cut off a little earlier than I thought. Applications should be ready by 12:00 am EST, October 1st. It’s a bit less than the original week, but I think choosing characters is going to get overwhelming if I wait much longer.
Hosted and narrated by:
Iris Shreve (Shrevei)
Started 10/01/16.
Scenes played: 4
License: Community License