Welcome to Théah.
It is a land of swashbuckling and romance, piracy and adventure, diplomacy and intrigue, archaeology and exploration. It’s a land of musketeers, buccaneers and privateers, ancient sorcery and lost civilizations, secrets that hide in the shadows and monsters that hide in plain sight.
Seven proud nations dominate the continent: enchanted Avalon, pious Castille, war-torn Eisen, decadent Montaigne, snowy Ussura, wealthy Vendel, and scheming Vodacce. Two other nation-states exist as well, Cathay and The Empire of the Crescent Moon, but they are isolated by a combination of cultural differences and physical barriers. Other continents may exist, far beyond the western seas, but no Théan has yet discovered them.
Six seas encircle Théah: the Trade Sea, the Frothing Sea, La Boca de Cielo, the Forbidden Sea, the Mirror, and the Corridors of Flame.
But myths and legends tell of another. It arrives like a quiet storm, the water becomes like silver, and ghostly gasps and moans float up from some horrible realm deep below. The sun and moon share the same horizon, while the stars drift backward. The unfortunate crew who sail into it emerge thousands of miles off course, or never appear again.
It is known as the 7th Sea, and anyone who discovers its truth will change the world.
This Storium world is based off of Alderac Entertainment Group’s discontinued 7th Sea roleplaying and collectible card games. It is a heroic, “swashbuckling and sorcery” setting loosely inspired by Europe during the Restoration Age. The various nations roughly translate as follows:
Avalon: The Glamour Isles (Real World Equivalent: Elizabethan England, Scotland, and Ireland)
Castille: The Seat of Theus (Real World Equivalent: Inquisition Spain)
Cathay: Jewel of the East (Real World Equivalent: Ming China, Vietnam, Korea, India and Mongolia)
The Empire of the Crescent Moon: 1001 Arabian Nights (Real World Equivalent: Arabian Caliphat, Turkey, and Persia)
Eisen: The Death-Soaked Fields (Real World Equivalent: Germany, Transylvania, Prussia, The Holy Roman Empire, and Austria-Hungary)
Montaigne: The Center of the World (Real World Equivalent: Pre-revolution France)
Ussura: The Living Wilderness (Real World Equivalent: Pre-revolution Russia and Slavic nations)
Vendel/Vestenmannavnjar: Blood and Commerce (Real World Equivalent: Norway, Finalnd, Sweeden, and Denmark circa 1200s)
Vodacce: The Spider’s Web (Real World Equivalent: Italy)
While there were many books published for the setting, none ever dealt with the 7th Sea itself. In this game, we will play to discover exactly what the 7th Sea is and what world changing secrets it hides. How this unfolds will be determined by the players. All Challenges will include questions that the resolving player will answer in the developing fiction. Players are also encouraged to introduce new characters, locations, plot twists, and even write dialogue for Narrator controlled characters – anything is good as long as the writing does not contradict established facts, is cohesive, and generally makes the game more enjoyable for everyone.
While players are encouraged to refer to the 7th Sea wiki (http://7th-sea.wikia.com/wiki/7th_sea_Wiki), no one is expected to be an expert in the setting or, for that matter, limit or force his or her writing to meet the needs of “official” 7th Sea canon.
Our story is merely inspired by 7th Sea, not beholden to it.
Think of this as a reboot, an epic action/adventure summer blockbuster with a production budget greater than the GDP of some countries.
Unleash the spectacle, the melodrama, and the willing suspension of disbelief.
It’s time to do some derring-do.
Hosted and narrated by:
Les Simpson (CowboySamurai)
Scenes played: 1
License: Community License