Rotating narration is a new, optional game style in which the narrator role automatically passes between the players from scene to scene. This way, control over the story is truly shared, and every player gets their moment in the spotlight, their chance to take the reins and drive the story in the direction they want.
It’s our hope that games with rotating narration will be even more collaborative, unpredictable, and fun than the typical Storium game! We appreciate you helping us test this major new feature, and we appreciate your feedback on the experience.
The player who starts a game with rotating narration is called the host. The host chooses the world (or creates their own), invites the other players, and manages things like character hand-offs. They also control the order of the rotation list, and can even remove players from the list when needed (say, if someone is on vacation).
The host is also a player in the game just like everyone else. That means they get their own turn as narrator, and they also need to have their own character in the game.
During gameplay, the host has the power to manually rotate the narrator role to the next player in the list. This is helpful for situations where a narrator is holding up the story or is stuck, but it should be used sparingly and respectfully.
The host role remains with the same player for the entire game. If they want, the host can permanently hand-off their responsibilities to another player.
Being a narrator in a rotating narration game is much like being a narrator in a typical Storium game. The main difference is that you only get to narrate one scene at at time. This means you are sharing more of the story with your fellow players. The result is a different experience than narrating a typical Storium game. Here are some tips to ensure you have the most fun as you play: