Governments hate magic. And monsters, too. They make governance so difficult, what, with their inherent unpredictability and tendency towards widespread slaughter. When magic first crept back into reality hundreds of years ago, the sitting Prime Minister of the time was cautioned against normalizing it. Naturally this advice was soundly ignored, and the cursed Department of Magical Communities, universally mocked for its ludicrous name and ineffective policies, was birthed. Sometime later it was folded into various existing departments, and now the brief is largely neglected under the dutiful care of the Department of Local Government.
Recently, crime has risen drastically in particularly magical cities, alongside utterly unpredictable magical events that are very hard to plan generic speeches for. Tasked with investigating these strange phenomena on a shoestring budget is the woeful Department of Local Government, under the disinterested but paternal stewardship of Nicholas Amble MP. A new task force has been assembled from various ill-equipped and unqualified fixtures of the department - civil servants and politicians alike - and charged with investigating the magical, wretched city-hive of Hull.
It is unlikely that anything will be discovered, and no real expectations exist for the Department to succeed in their endeavor. However - certain individuals (who have made their loathing of magic no secret) are quite keen to show that, actually, they were correct - and that their 50-year careers of complaining and idling were not for naught. Also, it would be nice for the Department to have the ability to lay claim to having done at least something correctly.
The idea behind this game is to play as members of a somewhat dysfunctional UK governmental department tasked with investigating magical crime, and in the process, uncovering a mysterious and wide-reaching plot. Ideally there will be much satire, danger, and intrigue - and some measure of inexplicable magical nonsense.
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Scenes played: 2
License: Community License