Ten years after the Beyonders vanquished the darkness to rescue Sunvale, the magic has faded, leaving the heroes with nothing but memories and whatever they carried with them through the portal back to Earth.
The children who returned home are now young adults, studying at the University of Michigan, a hundred and fifty miles from home. Despite swimming in a sea of thousands of students, the Beyonders have kept in close contact with each other. After all, saving a magical world with newfound powers and nearly dying in the process has a way of binding people together.
Although the Beyonders currently cannot access their latent abilities, these will manifest as the game continues. Note: These do not need to be the same powers that the characters had in “The Quillmaster”, but if you’d like to keep a similar power set, you’re welcome to! These magical abilities will be your characters’ Natures.
This game will have a theme of duality, and most of the magical abilities reflect that. The Natures are:
Scrivener: Roughly the equivalent of a Quillmaster, the Scrivener can work powerful magic through writing. The Scrivener is the only Nature without a dual nature, as they are already quite powerful.
Champion: Champions have the ability to intuitively use any weapon to cause grave harm in combat. These warriors can also use their hands for benevolent purposes, however. Just as readily as they can hurt, particularly skillful Champions are healers that can magically mend wounds and injuries, both temporary and permanent.
Visionary: Visionaries are masters of light and darkness, able to produce light spontaneously, or remove light entirely from their surroundings, even being able to see in various spectrums unseen by the natural eye. Gifted with a second sight, truly prophetic Visionaries can see and speak with the spirits of the deceased, particularly when the dead have something pressing to say.
Shaman: These special souls have a gift for understanding the mysteries of nature. Shamans have an innate knowledge of which minerals and elements will react together to craft wondrous potions, salves, and tonics to create various effects. Because of their connection with the natural world, elder Shamans can also open spiritual pathways allowing for communication with plants and animal life.
Elementalist: So connected to the powerful forces of the world are Elementalists that they can command each of the four major elements - air, water, fire, and earth. To balance the raging forces they wield externally, master Elementalists also learn to reach inside and harmonize their spirits with their surroundings, finding a form of inner peace known to few others.
Dancer: Long have Dancers held a special place in society. Their smooth and pleasing movements can impact the emotional state of those around them. Expert Dancers can even bend the flow of time around their form, willing it to slow or even reverse.
Hosted and narrated by:
Rusty Porter (Kite)
Scenes played: 4
License: Community License