You crew the last remaining Federation ship in this sector, carrying information vital to the remaining Federation fleet. If this information reaches the fleet, the Federation may still win the war against the Rebels. You are the Federation’s only hope.
This story takes heavy inspiration from the game FTL: Faster Than Light. As such, it would be much more fun to play if you learned a bit about that game first. If not, you can learn the basics of the game in the commentary once you join
Will keep invitations open permanently, but will start with 4, including a captain. If you join after the game starts, you must be properly introduced into the game before your acceptance. We will have some reserve players when we have 8, for if a character dies, s0 if you create a character but we reach 8, and you don’t get accepted or declined, it’s effectively an accept, but you can’t join yet.
The Nature cards represent your race. the strength and weakness cards are designed to fit with your race, so please use the suggested strength and weakness cards, unless you have a good reason not to or are a human, as humans are permitted to create their own, within reason. I have only supplied one subplot card, so if you want to, create a subplot for yourself.
This game should be a moderately long game. I plan to make one scene for every one of the beacons in FTL, and a chapter for every sector in FTL. as such, it should be a long game, and I hope you all enjoy it as much as I will
Note - I plan to make it so that if you’re unlucky or (in a very unlikely situation) are just bad, you can die or even as a group lose the game, though if you want I’ll create a new story, starting the game over, to which I’ll invite all the characters that were in the original.
This is meant to be a pretty serious game, but it’s all for fun. So have fun!
Hosted and narrated by:
Scenes played: 5
License: Community License